The party begin to track the Way of the Grasp assassin with the help of Urue the Blue Falls goliath guard.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
"The Grasp" a cryptic group of planeswalking elite assassins are now hunting the party and the people of Bluefalls and the party begin preparing.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
Messages, secret plans, a magical elevator, and canapes?
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
Featuring: Aaron Black, Fhaelin, Mythematic, PMSProxy, Techniq, Tessachka, Wish, and DM'd by Wacksteven
The group stumble upon a murdered corpse when an investigation ensues the party are forced to take the stand.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
The party has activated the Ythryn Mythyllar, but at what cost?
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
Featuring: Aaron Black, Fhaelin, Mythematic, PMSProxy, Techniq, Tessachka, Wish, and DM'd by Wacksteven
The party arrive at the enigmatic city of Blue Falls, a city of patchwork technological magitech advancements atop a great waterfall.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
The demilich returns to find someone has attuned to the Mythyllar. Even prepared, can the party hope for victory?
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
Featuring: Aaron Black, Fhaelin, Mythematic, PMSProxy, Techniq, Tessachka, Wish, and DM'd by Wacksteven
The party encounter a dangerous set of giants on the road to Blue Falls.
A Godking strangles the use of the Arcane in an ever expanding crusade in this homebrew world sculpted by volatile magic and cosmic mystery. Spellwind is a Dungeons & Dragons 5e actual play featuring resistance, eco-terrorism, propaganda, and the quest for truth.
Featuring Pumpkinberry, BradWOTO, Wacksteven, Myre, and GM'd by Mythematic
The group panics as an old friend shows up with an old enemy.
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.
The group investigates the Tower of Necromancy and discusses a plan of action for the Mythyllar.
Icewind Dale is cold and unforgiving, along with most of the people that live there. What will a group of people do to change the fate of all of the land beyond the Spine of the World? Can they fight against winter itself? Join us at our table for the Dungeons and Dragons 5e module: Rime of the Frostmaiden.